Hell's Park Underside/Kawara Area/Light

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Kawara Area (weak to Light Light)

Overview


Feng Huang Hresvelgr Tsukuyomi Feng Huang
HPUKawaraLightFeng Huang L.jpg HPUKawaraLightHresvelgr.jpg HPUKawaraLightTsukuyomi.jpg HPUKawaraLightFeng Huang R.jpg
Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Feng Huang - Nu Wk - - Wk -
Hresvelgr - Wk Dr - Nu Wk -
Tsukuyomi - Nu Nu Rs Rs Wk -
Feng Huang - Nu Wk - - Wk -
Battle Speed 10,000

Skills on multiple demons:

Hell Recovery.png Hell Ultra Booster.png

Skills on Feng Huang.jpg Feng Huangs only:

Fire Pierce Weak Underside.png Hellsent Fire.png

Skills on Hresvelgr.jpg Hresvelgr only:

Ice Pierce Weak Underside.png North Wind Underside.png Hell Mega Booster.png Hellbound Ice.png

Skills on Tsukuyomi.jpg Tsukuyomi only:

Force Pierce Weak Underside.png Fast Tetraka Underside.png Hellsent Force.png

Explanation

  • The enemy will start the battle by casting Icon Repel Physical.png Repel Physical. Tsukuyomi will cast it again when the enemy turn starts, and Hresvelgr will cast it if anyone on your team dies.
  • The Feng Huangs apply Icon ATK Buff.pngIcon DEF Buff.pngIcon EVAC Buff.png Luster Candy and Icon ATK Debuff.pngIcon DEF Debuff.pngIcon EVAC Debuff.png Debilitate at the start of the battle.
  • Hellbound: Ice will apply 5 stacks of Icon Spirit Chains of Suppression.png Spirit Chains of Suppression to you.
  • If you fail to kill the adds by the start of their second turn, they will hit you with a bulwark-piercing, 100%-crit enrage AoE. Hresvelgr will do one too, if he isn't dead by his third turn.

General Strategy

  • If you plan to use physical attacks, you will need to transfer Tetra Break (from 2★ Oni.jpg Oni) to your fastest unit. Have them cast it when the fight starts, to remove the enemy's shield. Afterwards, try to kill Tsukuyomi quickly, so he can't re-cast the shield.
  • If you are using magic, then the shield does not matter and you can ignore it.
  • Spam Light Light attacks to hit the enemy's weaknesses.
  • Try to bring demons that can counteract the initial Luster Candy and Debilitate. There is a decent chance that physical attacks will miss the boss if the enemy still has a full EVAC swing in their favor. Having ATK and DEF buff swings in your favor should also improve your damage output and survivability.
  • If you have a Lailah.jpg Lailah with the skill Icon Skill Genome.png Lailah (Underside), bring her.
  • Cover your Ice Ice weaknesses, to prevent Hresvelgr from killing anyone. If he gets a kill, he re-casts his shield and casts a North Wind AoE. This can quickly snowball into a long combo of North Winds that can wipe your team.

Underside skill demons

Lailah.jpg Lailah
Icon Skill Genome.png Lailah (Underside) effect overview
  • Self gets 50% HP, 180% Light damage, 20% accuracy, 3 MP discount for Light skills, and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
  • The team gets 20% Light damage and 50% accuracy.
  • If any team member uses Tetra Break, Lailah attacks the highest-max-HP enemy (usually the boss) with a 100-power physical Light hit, and casts 1-turn Icon DEF Debuff.png DEF Debuff and Icon EVAC Debuff.png EVAC Debuff.
Colors
  • Clear Clear for the fusibles ruleset.
  • Red Red for Light Hamadyne. This frees up the transfer slot to run a damage booster or Tetra Break.
Skill Transfer
  • Light Thunderclap (Underside) is ideal, otherwise use the highest-damage single-target attack skill you have. For example: Light Thunderclap.
  • Light Hamadyne (from Red or transferred) works as a cheap alternative.
  • Red Red should use a damage booster, such as Back Attack (Lailah already has Light Boost). If either version of Thunderclap becomes available, then use that attack instead of a damage booster.
Brands
  • MATK% Spell.
  • Due to her MP discount, Divine's MP regen is probably not necessary.
Misc Notes
  • Generally speaking: If Hamadyne will be your main attack, use Red. If you have Thunderclap (regular or Underside version), use Clear.
  • Tetra Break is not really worth using, unless your team has a physical Light attacker. Lailah's own hit deals negligible damage (since it's physical, but her stats focus on magic) and the debuff control overlaps with other options such as Michael.jpg Michael and Ishtar.jpg Ishtar.
Jack Frost.jpg Jack Frost
Icon Skill Genome.png Jack Frost (Underside) effect overview
  • Self gets 15% Ice/Light damage, and Icon Concentrate.png Concentrate (2.25x damage) on his first action - together, these are 87% damage on average across his 2 actions on the first turn. Also gets 50% HP and immunity to Icon Spirit Chains of Suppression.png Spirit Chains of Suppression.
  • If an ally uses an Ice/Light skill, Jack Frost automatically casts Icon ATK Buff.png ATK Buff (up to 3 times per turn).
Colors
  • Clear Clear for the fusibles ruleset. It also gives Light Hama.
Skill Transfer
  • Jack Frost does not have any MP discounts, so 7 MP skills such as Light Thunderclap may be too expensive to cast repeatedly.
    • Light Thunderclap (Underside) starts at 7 MP, then becomes 6 MP at max level. This is the strongest skill he can use, but the cost of maxing it is very high.
  • Clear Clear can level up Light Hama and transfer a damage booster, but transferring level 1 Light Hamadyne will do more damage.
  • Light Hama can be leveled cheaply - run Chapter 1 Leveling Quest for Slime.jpg Slimes to feed him for skill points, then transfer skill dupes from 2★.
Brands
  • MATK% Spell or Divine.
Misc notes

Fusibles challenge

Team restrictions:

Difficulty Restriction
Lv 3-5 3 or more demons must be fusible*.
Lv 6-8 4 or more demons must be fusible.
Lv 9+ All 5 demons must be fusible.
Lv 6+ 1 or more demons must be grade 79 (4★ base) or lower.
Lv 9+ 1 or more demons must be Clear Clear .

Notes regarding fusibles:

  • Multi-fusions count.
  • Pixie.jpg Pixie and Slime.jpg Slime count, even though you cannot fuse them.
Sample party
ArchTeal.png Michael.jpg Michael
Skills
Light Boost
Light Enhancement
Brands
MATK% Divine or Spell
Requirements
-
ArchRed.png Metatron.jpg Metatron
Skills
Butcher
Serial Killer
Brands
MATK% Divine or Spell
Requirements
-
ArchPurple.png Mastema.jpg Mastema
Skills
Light Boost
Serial Killer
Brands
MATK% Divine or Spell
Requirements
-
ArchYellow.png Ishtar.jpg Ishtar
Skills
Light Boost
Merciless Blow
Brands
MATK% Divine or Spell
Requirements
-
ArchClear.png Lailah.jpg Lailah
Skills
Lailah (Underside)
Thunderclap
Brands
MATK% Spell
Requirements
-

Team notes:

  • Michael.jpg Michael: 183 magic, P1 has 30% AoE/Random damage, P2 has 30% Light damage, P3 has a 15% all-damage aura for Herald and Divine. Light Soul Judgement (280 power random, also heals party and casts 1-turn Debilitate). Casts 1-turn Luster Candy and a 50% HP Bulwark to all party members at start of turn (once due to Suppression)
  • Red Metatron.jpg Metatron: 250 magic (p4), has 20% magic damage, P3 has a 20% magic damage aura. Also has +1 MP regen for himself, and P2 has -1 MP cost for himself. Light Mahamadyne.
  • Purple Mastema.jpg Mastema: 201 magic, Purple has Light Amp and P1 has +15% Light damage. Light Trial of Hate (130 power AoE).
  • Ishtar.jpg Ishtar: 247 magic, P1 has 15% AoE/Random damage. Almighty Mesopotamian Star sets up buffs and debuffs (both for offense and survival), then she can switch to using Light Mahamaon afterwards.

Other options worth considering:

Divine/Heralds

Other

Icon Friendship Badge Gold.png Hell's Park Underside Icon Friendship Badge Silver.png
Area Phys Phys Fire Fire Ice Ice Elec Elec Force Force Light Light Dark Dark
Heimdall.jpg Spike Hell - Baphomet.jpg Spike Hell (Fire) - - Mermaid.jpg Spike Hell (Force) -
Hresvelgr.jpg Kawara Koumokuten.jpg Kawara (Phys) - - - - Lailah.jpg Kawara (Light) -
Mithras.jpg Grave - - Illuyanka.jpg Grave (Ice) - - - -
Ixtab.jpg Sanzu River - - - - - Arianrhod.jpg Sanzu River (Light) Shiki-Ouji.jpg Sanzu River (Dark)
Fafnir.jpg Blood Pond - - - Dominion.jpg Blood Pond (Elec) - - Kaiwan.jpg Blood Pond (Dark)
Black Maria.jpg Hell Cafe - Efreet.jpg Hell Cafe (Fire) - - Scathach.jpg Hell Cafe (Force) - -
Mada.jpg Burning - - - Baihu.jpg Burning (Elec) - - -