Difference between revisions of "Raphael/Builds"
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | ||
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| − | <section begin=tierentry />{{TierListData|demon=Raphael|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple | + | <section begin=tierentry />{{TierListData|demon=Raphael|pvebest1=Teal|pvebest2=Purple|pvebest3=Yellow|pvpbest1=Purple |
|pve=B | |pve=B | ||
|offensive=B|defensive=B | |offensive=B|defensive=B | ||
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* P4 deals a little extra damage and gives him [[Concentrate (status effect)|Concentrate]] when entering a boss battle. | * P4 deals a little extra damage and gives him [[Concentrate (status effect)|Concentrate]] when entering a boss battle. | ||
|con= | |con= | ||
| + | * In Sloth, he might not consistently use Tailwind to cleanse unless the enemies are weak to Force (via Force affinity down). | ||
| + | ** Raphael can provide this himself at p2, but you'll need to bring 2 other angels to activate it. | ||
| + | ** Alternatively, his Yellow archetype offers [[Prayer]] as another method of cleansing. | ||
*If using him for anything other than cleansing, he'll need a team built around him to work well. | *If using him for anything other than cleansing, he'll need a team built around him to work well. | ||
*[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives. | *[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives. | ||
Revision as of 12:03, 19 February 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| B | B | B | - | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Force Enhancement to boost his innate Tailwind.
- Teal: Repel Dark to cover his weakness.
Skill Transfers
Damage boosters so Tailwind will deal as much damage as possible. Damage Boosters:
- Force Amp: Highest Force damage modifier.
- Butcher: Boosts AOE damage if focusing on God's Word + Mahamadyne if red.
- Force Survivor: Force damage modifier + endure.
- Force Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further.
Brands
- Stat priorities: Mag ATK%, Speed%
- Divine: Allows him to cast Tailwind more often.
- Spell: Boosts his damage.
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts her damage output.
- AGI (20): To boost her accuracy and team speed.
Build(s)
| Not a Mutant Turtle that is a Ninja. | |||
|---|---|---|---|
| Transferred Skills | Notes:
He provides passive healing for Archangels and plus DEF buff and ATK debuff if P2, acting as a good defensive support. However, he isn't needed in Archangels and doesn't need to be ran. | ||
| Speedster | Force Amp | ||
| Infused Mitama | |||
| Ma 20 Ag 20 | |||
| Brands | |||
| Divine + Speed with Mag ATK% | |||
| Target Stats | |||
| - | |||